Hello.
I have some feedback for your game:
Firstly, let me talk about what I liked:
- The art is pretty cute ( Although I wish the player had animations ).
- The music is nice and the SFXs are cool ( although too loud IMO ).
Okay, now let's talk about the problems of this game:
----- The enemies.
There are a lot of problems with them.
- Firstly, they are dumb. Like, extremely dumb and it's very easy to bait them.
- Secondly, there is no difficulty curve. if you get to 5000 points ( for example ) they stay the same as if you had 1000. The only "difficulty curve" I can think of is that the less health you have the more enemies there are. I, honestly, wish it was the other way around. The less health you have the fewer enemies there are.
-Lastly, you can get back to back hits. How? If you take a hit on the middle of the arena/where you spawn you just take more hits until you die.
How would I address these issues?
- I'd change their pathfinding. Perhaps each one of them has different pathfinding ( although that would probably be hard to make and would require a bigger map ) or make them be able to go through the walls. Furthermore, make it so that they don't stack together.
- To address the difficulty curve I'd either:
- A: make it so that the enemies either get smarter/better pathfinding the more points you have,.
-B; make them faster ( although that would require a bigger map )
or C: spawn more enemies ( although that would also require a bigger map ).
----- The map.
- The map is kinda boring and I feel like there is basically no strategy on it. I'd just make a new one.
Since I was able to exploit these issues, I think I got a pretty good score. Is it any good in your opinion?