Hey, thanks for playing, glad you enjoyed it! Actually, making the game procedural was an eventual to-do, but it would've taken a long time. So I had to choose between lots of content, but not as much personality, or having one room that's really polished. I do think splitting the objects into blocks and making it so that their positions can be shuffled was a good and achievable inbetween though, a bit bummed I didn't think about that!