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The game was interesting to follow through, there were some difficult decisions, though I feel like a lot of them were pretty binary decisions which meant I didn't end up thinking about which one a lot of the time.  Not much debate.  Just a bit of summed up feedback tho:

  • Actual feedback, in the game specifically, there wasn't much.  Feedback on the impact your choices had on trust etc. wasn't very clear.  I had times where stuff I thought would badly impact trust seemed to have near no impact.  Adding more numbers and stats for you to see, and possibly directly showing a change in the numbers after a choice is made rather than changing it before switching back could help with that.
  • The main loop was a lot of waiting.  It sped up after the first bit, but it was still generally just waiting for a pop up to click an option on and see the outcome.  Not much stuff to busy yourself with to keep attention etc.  Changing the choices to a pop up on the side of the screen with maybe a different icon depending on what it is could help with that.
  • As for the options, as I said above they seem a little too binary for my taste.  A lot of them were relatively simple.  Though a few of them shined, specifically the one about the police force and the one about religion.  They had some interesting choices, though without feedback I couldn't directly tell what impact it had.
  • The text felt a bit cluttered, and a little hard to understand depending on the message.  A few times I missed important information because the start of the message was the same and it was cluttered enough for me to miss the specifics.

Overall the concept is interesting, if explains a little too unclear and wordy personally for me to understand without playing it.  With a bit of polish and some more interaction from the player, as well as clearer feedback on what happens based on your interaction it could be interesting.