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I download you game but the gravity is too much high.. I think you should user time.deltatime to have the same speed depending of the computer : https://forum.unity.com/threads/velocity-time-deltatime.91518/

You're definitely right, thank you. 

But I'm wondering - what about new Input system? If in new input sys jump is a part of "event subscrition", it's no longer proceeded in Update func, so...I think it shouldn't be multiplying by Time.FixedDeltaTime 🤔 anyway, thanks! :)