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This is perhaps my favourite game currently on itch.io. That said, i am looking forward to seeing the complete version of the game... and i would like to suggest some features. Your latest update basically said exactly what i originally wanted, that being a way to fast forward. So, my current suggestion is to add content similar to The Last Demonhunter Remastered (And most games by fenoxo). Which had an intriguing system of bad ends, allowing the player to gain traits and abilities from mobs, using items or getting partial transformations as adverse to an instant bad end. Of course this does lead to an eventual bad end if the player continues to get defeated or uses said item, as you can guess. To go along with that I would like to see an option to make an infinite mob spawner, that being evertime you leave an area new mobs spawn. This idea is more iffy, but goes hand in hand if you choose to implement my previous idea. And also goes along with your current dev room. Ideally you can make an arenaesque place accessible from the Dev room that can spawn any type of enemy ingame. Allowing for access to possibly unique content and the like. Along with the obvious parts, of course this may all be redundant depending on how you make the dev room.

Ive been experimenting with this dev room and I feel like this is a way for me to add in a bad ending theater essentially. I’m still testing out this dev room so that it doesn’t cause any irregularities, but it’s definitely possible.