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(+1)

Hello.

I have some feedback for your game:

- Firstly, let's talk about the movement. I have only two problems with your movement.  The first problem is that you can slide through walls. Why did you even add that? That mechanic was not necessary ( at least for the levels that I could play ). The other problem is that there is no just in time jump/coyote jump. You *NEED* to add that.

- Now, let's talk about level design. It conflicts a lot with your movement. The player has acceleration and keeps the momentum after you stop walking. However, the platforms are too small for the player movement to be like that. What you should have done, at least in my opinion, is to either:

      -A: make the player not keep their momentum and not have acceleration. 

      or B: make bigger platformers.

- Furthermore, the way you used the theme is a cool idea although poorly executed on some of the bigger levels, making some deaths feel cheap.

- Another problem your game has is that after you die the scene does not restart. You only send me back to the start. That means that if I touch and platform that goes away I'll have to wait until it regenerates on my next attempt.  Additionally, you cannot remember the timing of the blades. Honestly, just restart the scene after I die. ( Here is a way on the Unity forum on how to do that )

- Speaking of restarting scenes, just let me have a key ( usually R ) to quick-restart the level.

- Lastly, I did not really like the SFX for when you die, but I liked the other SFXs and the music.

Here is where I'd usually put the "You win" screen. However, on the level I'll show you the photo it seems like you forgot to allow me to jump on the last platform. You probably just have to add a layer/tag to that one. Here is the photo:


(+1)

Hi! Thanks for the very detailed answer. I agree with you for the player movement, we didn't had a lot of time at the end tonpolish that. But I don't get what you mean with the last part. All levels works fine and you should be able to reach the ending.