> Also, do you plan on implementing something like "aimed shots", either old XCOM or JA-style?
> I will consider it
Wait, isn't single shot on AKM, L85 and M16 is considered as aimed? =)
> - maaybe some (limited, or more time-consuming) possibilities of HP recovery without having to go to Infirmaries would be nice...?
I personally like it as is... it gives enemy gangs a chance to bite your territory a little... with my skills they have no other chance to win anything)))
> Sorry, I don't understand what you mean by "weirdly tanky"
I guess he means enemy can be more or less resistant to bullets... or maybe just has more or less health points with no obvious (visible) reason?
> I see enemies firing from one square further that I can at me, and then dancing away, it looks just silly...
Yeh, i had this situation once... but I'm generally OK with range compression, I had many situations in original XCOM when bullet occasionally fly all the way and kill a guy on another side of the map, that looks silly...))) and you know, in Xenonauts aliens always have advantage in range. I understand, here it's humans fighting, but generally range limit makes sense. Here is a better idea - add a "fancy aimed shot" where you only set a direction rather than a specific target. In such case bullet will fly beyond range all the way in that direction, but accuracy depend on player click within range cone.