Heh, after did come good thoughts …
- Sound design isn’t second thing, I’m agree. Will work more with it in my next games.
- Indeed, I though that the game is well explained by itself, like a tetris, and it made me think that any tutorial is pointless. My bad.
- They was to be in the release version, but algorithm of suffling wouldn’t work correctly, so we kept our first one - test a random suffled board for correcness, else swap first decreasing pair.
- Yeah, there was that though, but wouldn’t implement it.