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(2 edits)

Anddddd done! Finished a first build of it, although there's a ton of changed stuff I neglected to actually devlog about...

https://dynamicdonut.itch.io/subshred

    

Main thing to note is that I totally ended up skipping the diving mechanic. I feel like after a small break away from this, I will likely work on it some more, but building the diving and designing obstacles around it would take too long. I also even changed how water boosting worked - instead you now just charge your boost as you move and it releases when you let go of the gas. The largest issue I had with it is making the mechanic something worth using (regular driving was always quicker) but also not intrusive. I think this is a good push/pull mechanic that could maybe use tweaking in the future, but works for now!

Other quick things I did:

  • All new assets everywhere! A friend assisted with making the submarine, but the rest I made in a quick pinch. I wanted to learn Bosca Ceoil for this, but something about music making easily gets me frustrated so that ended up being a bust.
  • Main Menu!
  • New track! This was a weird combined effort between Photoshop and Illustrator, but I like the result. Plus it  was a fairly straightforward process that worked great - albeit the textures don't blend super seamlessly.

Definitely play some and let me know what I can fix! I hopefully will be able to get some quick bugfixing and adding done tonight, after some Sonic Mania of course!