Thanks. Haha we weren't sure either. Probably more testing and iterating would result in a better alternative. Yeah, It was really weird to decide on what controls to use for that mechanic. Because each remnant could be placed strategically, so we didn't want a general create/destroy buttons -> instead have each one be controlled individually. But again, there's probably a more intuitive alternative we haven't thought of yet.
No, haha, we wanted the game to have more things like treasure, enemies and etc but kinda ran out of time :D