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(+2)

I have already played the game 2 times since I saw your submission on the jam page. This is one of the most simple yet so mesmerizing game in the whole game jam. Truly fascinating! Inspired me A LOT!

I have one question. The character's cloak feels like 3d sometimes because of the red gem on it and the way they move and cover each other. I saw you replied to Zoppazop's comment saying that it was done procedurally using code. If so, can you please explain how did you achieve it? Or any other resource explaining that would be equally helpful. Thanks!

(+1)

The 3d effect of the cloak was almost completely accidental (at least I didn't think it would work so well). I tried using Unity's sprite skin package for the first time and set up three bones on the cloak all anchored at the top. I lerp the rotation of two bones at the side to the players x velocity plus a sine wave that matches the players steps. I think the way sprite skin warps the image plus the simplicity of the sprite plays a big part in the 3D illusion. I might make a thread on twitter about it at some point