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The game fits into the theme, but doesn't do anything necessarily special with it. The inverse score mechanic of not not collecting black dots is interesting, but since the game doesn't track them long term, the high-score aspect is lost on the player. A small "total time, total black dots collected" screen at the end would've made going for a highscore more compelling.

The art is quite spartan, but communicates the ideas effectively. Yellow and green good, red bad, blue player, black points, all of these are intuitive choices.

As for the controls, I found myself mostly moving by repeatedly tapping the movement keys due to the really high speed and acceleration. An instant start & end to movement with slower max speed would've fit the precision challenge better.