A very polished game all in all, it was fun to play, the character design is nice and the visual feedback on when you can and can't double jump was helpful and intuitive. Level design was pretty nice though there was a pretty big jump in difficulty just after the spinning platforms were introduced. Some finer feedback though:
- The fact you can wall jump was cool to see, though it seemed to have some issues triggering when in range of a wall. Which lead to a decent amount of double jumping rather than wall jumping. As well as the fact you can't dash into a wall and wall jump it seems, which made the dash significantly less useful for traversal, and lead to a decent amount of deaths when I tried to use a dash to recover.
- The camera felt good most of the time, except for when on a spinning platform and a little bit weird when trying to wall jump. I can't quite pin down why it felt weird when trying to wall jump, though I think it might be something to do with the angle and distance, I'm not sure. As for the moving platform issue though --
- When on the spinning platforms it seems the camera rotates with them which was a bit disorienting since you're attempting to keep the player in the general position you want, as well as trying to keep the camera oriented the same way or close. So it become a bit of a juggling act just to be able to look the direction I wanted to go. So maybe making the cameras rotation be separate from the platform slightly while on the them could help?
- As for the general moving platforms though it felt like a lot of momentum was passed onto the player from them, which was sometimes good, and sometimes not so much. There were quite a few times where a platform seemingly moved incredibly slow and slid to a stop, only to absolutely LAUNCH the player. It's an interesting mechanic that seems like it has a bit too much power behind it depending, at least in my opinion. So maybe lowering it down somewhere could help? I'm unsure if it's a specific mechanic or just something built in that you could tweak?
- The dash seemed to have most of it's utility removed due to the fact you couldn't combo it with wall jumps and it was relatively long and inaccurate it felt like. That and the fact that right click caused you to dash, (this is more personal) lead to a lot of accidental deaths caused by it. Adding it as a setting you can disable could help? As well as shortening the dash possibly?
Overall this is one of the most polished platformers, let alone 3D games I've seen throughout the jam. Plus the basic movement is interesting and with some tweaking leaves a lot of room for interesting puzzles and platforming challenges. Definitely interested to see where this game goes if you take it farther.