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(1 edit)

Here's a link to the prototype I've created over the course of the FFS2021 jam.

https://itch.io/jam/finally-finish-something-2021/rate/879299

When it's eventually finished, it's going to be a fort-defense game where the player defends their base against waves of monsters each night, while daytime allows the player to gather resources and place simple traps. Due to pathfinding issues that are still being worked on, the monsters don't do anything yet, but the user interface is complete and the player's units are working as intended, able to move to wherever the player left-clicks and shooting at any enemy creatures in range.

The screenshot shows the fort as it currently exists, along with the user interface and the tutorial / hint / advice thing. One of the basic enemy types is hiding just below the alert indicator's text box. The GUI is still largely incomplete, evidenced by large parts of it being greyed out, but the code for it is entirely in place, I just need to develop the features the buttons will interact with and complete the border outlines. All selected units are represented by a little icon in the large box below the tab buttons, and they display their stats in the empty area below that.