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The concept of this game seems interesting, though the map makes it difficult to traverse since there are no recognizable landmarks to orient with and the placement of the buttons in comparison to the player makes it difficult to switch quickly when an enemy appears to be able to kill them.  

  • The button placement is a bit difficult to access, considering the fact the player needs to use the mouse both for picking the options as well as for aiming.  Which combined with the low health (below) lead to a lot of instances where I died to not being able to avoid a bullet due to the button placement and the location I was in.
  • The fact the player can only take one hit severely limits the ways you can play, not to mention it's not clearly conveyed to the player.  It definitely ups the difficulty which could be interesting, but in a game where you don't have access to the ability to fight back without stopping, clicking on a far button and then moving back to click by an enemy it leaves very little space for mistakes.
  • The map having no recognizable landmarks, no grid or anything, led to a lot of hugging the wall and just moving forever up or down.  It didn't help that it was incredibly big in general though.  Adding some sort of ground texture or even just a minimap could help.

Overall though the mechanics are interesting and the concept is executed well, I just feel like some QoL and some improvements on the map would help a lot.