Fun gameplay and a cool concept. Definitely could see it working in other places around the house as well. The use of toys and other majority childhood objects was a simple yet effective level design choice to create a linear shooter. Normally the idea of third person shooter puts me off but the Warframe-esque zoom worked well, other than as EntranceJew pointed out the animation was too strong while zoomed. There are a couple UX things that bothered me, such as the lack of automatically reloading (and with how the audio balancing is, it was a bit hard to tell I needed to reload) and from what I could tell a lack of indication that you were hit (other than health decrease, which isn't immediately apparent), but there are also a couple UX things I really appreciated, such as the blast-radius ring for grenades (which I wish more games would include). 💜