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Finally, I completed the game! This took me way too long haha. The Issue is somewhat that it is hard and that there is no checkpoint- or safe zone-system. However, the major reason for this, is the fact that I, due to the large amount of enemies, believed enemies respawned when killed, meaning I would have to go stealthy and avoid fighting at all costs. This often resulted in me running and the monsters coming at me five at a time haha. 

Now, the game in of itself is really great. It has amazing graphics and mostly great animation, a few enemies just kinda moonwalk past you. The audio is good, however the constant tapping and background noise can seem a bit rugged, and not all too natural in the environment. The graphics and map design simple raise the standard so high, that despite the background noise being of decent quality, it does not seem fitting. It is a little too loud and sudden when starting and stopping, almost as if the audio que is cut off before it finishes. The rest of the audio is however very good! And my god, that model for the boos was so scary, as well as the introduction thereof! 

The AI was a bit inconsistent and confusing at times, though if you play it as it should be played, meaning actually killing the enemies and not sneaking around, this would not be much of an issue. I would recommend putting more emphasis on the fact that weapons should not be a last resort, perhaps when first equipping the handgun or the rifle. And then I think the rifle might need a little buff. I found the handgun to be more useful than the rifle, expect when fighting the boss (my apologies for cheesing that fight by the way :D, I simply did not have the guts or courage to fight it fair and square). 

The story is a great part of the game, and the use of objectives was fantastic, as it makes you actually explore the map and appreciate the details of the environment. This is a major part of immersing the player into the game! For future updates/projects you can expand even further on this, by hiding bits of additive storyline or hidden rooms/objects across the map! Rewarding exploration is an easy and genius way of creating extra optional gameplay! The last thing I would really like to see in this game or future projects, all though this is just something I personally really enjoy in horror games, is a chase sequence. The iconic chase sequence, in my mind, is running down a tight hallway followed by an immense creature that you can not or do not have the means to fight at the time of the sequence. This is often a good way of introducing the main villain/monster/creature/etc.

All this said, the game is a clear 5/5, no doubt about it! It does need some polishing overall, but works despite these flaws. I will be looking forward to your future updates and projects with excitement! Good work, and good luck with the exam (I understood that this is a project for an exam)!

-BH

(+1)

Hey maan! Thank you so much for spending your time and actually playing the game back and forth, I really really appreciate it! It mean so much for me that somebody put a lot of effort and made a full review!
Yeah, that's my prototype and bachelor project, checkpoint system is missing and as you pointed out, animations sometimes are not working properly.
I really appreciate your comments and definitely your opinion will be extremely useful in meaning of next version/patch.
The checkpoint system is the key thing that I'm wondering about, because for now game is difficult and pretty long.
Thank you! <3