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I dig the retro feel and the idea of swapping lenses/revealing boxes to get around the areas is a fun mechanic. I wasn't immediately draw the connection in the Generator room that the lenses referenced in the text were a thing I'd need to get through the boxes, so I thought I'd hit a bug until I went back and explored the hall some more. It might have been called out in previous on-screen text and I missed it, but it might be worth streamlining the text a bit to emphasize important instructions in case others are like me and sort of blaze on past. Congrats on the game, it feels like something you could really expand upon if you wanted to!

I'm glad you liked the look! It was a lot of fun putting together all the art and shaders to get there :). 
I really wish I had taken more time to put in a better dialogue system before the end of the jam, it's probably the thing I am least satisfied with overall. 
Thanks so much for playing and for the feedback!