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(+1)

damn....this game is frustrating, it almost hit some incredibly fun spots, but fails by a little margin, I couldn't use the shift power anytime, and I think the converted enemies could be used as replacement for the lost heads...and the input is too spammable, if the timing was a little more important it could help when you lose your other inputs to keep the game interesting, and not a button-mashing competition against the beatmap...something I think you can try from the start, since you don't seem to lose nothing by missing your timing....but it was certainly a worthwhile experience, nice job!!

(+1)

yeeee i definitely neglected the concept and failed to make any significant gameplay refinements. If I ever went back to this I'd likely rebuild it from the ground up. I'm pleased with all the art for it, so I'll likely reuse those somewhere.

Thanks for playing! :D