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Thank you! Yeah, that’s DCSS tileset :) This game needs it’s custom tileset badly, first of all to counter that same problem of being hard to discern between the “passages and walls” that are “within the view and covered by the fog of war”… But I’m really bad at painting :) To get the higher score the Player needs to become paranoid :D Actually 26k is a very good score - it took me some decent time to learn to get that high consistently. My first runs (after upgrading enemy AI) ended with like 15-20k.