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Interesting concept; a little like GORILLA.BAS of old, or Worms or similar. The trial-and-error gameplay can be quite interesting, although I still don't feel like I've fully grasped the difference between a dash and a move to the right. Fun to work out, though.

However, the game flagrantly violates the jam restrictions. An 84x48 game scaled up to 840x480 has to scale up the text too in the same ratio, and this doesn't; fitting instructions and the UI into the game window while sticking with the restrictions would have been a much more complex design challenge, I think!

Thanks for the feedback. The dash accelerates another movement, so the character wold move more. 

I am sorry for the violation.

Ah, that's useful to know about dashes, thank you!

I can imagine an advanced version of this game where you not only choose the movements but which order they happen in....

We were going to do this, but we didn't/cancelled it. 

Thanks for the feedback. I don't think, the game violate any of the jam restrictions, specifically the resolution, because the game jam requires a base resolution of 84x48. Also, it gives the right to scale up the screen resolution of the game as long as the base resolution is still 84x48, and this is what we are having here. That's all, no more, and no less.