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First version with crossplay multiplayer ability is now launched.

 There's now also Windows 64bit version of the game available. It should be compatible with most headsets, virtual desktop and oculus link. Only Oculus controllers can currently open menu inside game session. Windows version can be run even without headset, but the functionality is a bit meh... Please report bugs found!

Project now has some kind of main menu, which enables player to choose single player, or to try out the multiplayer. Multiplayer currently works between PC and Quest mobile platforms and player can choose from three options in multiplayer: -Quickplay = try to join already running game with most players on server (max 4 players per server) -Join Lobby = get a list of currently open games with amount of players inside -Host game = start hosting new game session, where other players can join

There's no option yet to set a name for yourself, or your game server, but these will later be added. Possibly also option to have a "closed" game, so only your friends will find it.

Currently there's few guns given to players at start of the game with 10000 bullets each. There will be 5 waves of zombies spawn and you can kill them, but zombies can't yet harm you. After that, the game won't advance at this prototype stage. Zombies are prototypes, unfinished, not with final voices and animations, but working prototypes. Map might have places, where you can fall off (bugs) and I hope you to report bugs when you find some. It will help to finish the game and hone off the issues. Zombies will drop money, but currently it can't be used to anything. Functionality will come later.

Please consider this stage of the game as prototype of crossplay multiplayer functionality and I'm gathering info about the issues and bugs to fix and get those out of the game.