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(+1)

I've spent decent about of time to make sure the player's moves feel satisfying, and I am glad you liked it. Although spamming dash in this game is a death sentence, which I would say it is what  I was hoping for since I don't want to encourage players just keep dashing to the other side easily without collection stars.

Yeah, like Bakaretsu said we initially going to have randomly generated levels but ended up scaping that due to time and complexity. I tried to design the level in a way that you can warp around in both horizontally and vertically, most of them is done by placing starts to telegraph the paths you can take. But it is not perfect and I think it could be done better, more straight horizontal spaces would be nice as it fits the dash. also some enemy spawn locations are just downright awful. 

Also I too hate it when the camera does not follow you fast enough. I tried o do a forward panning but it did not work. I will have to see if I can fix that. 

Thanks for playing and I really appreciate that you enjoyed it.