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This is a really cool take on the idea where you are the button that turns on and off. The only problem I had was the jump didn't always seem to work had me fall a bit more than I usually do and I'm guessing that might be one of the bugs that happened. Also, in the 2nd ? key level, the really tight jump to the elevator was kinda annoying. If you mess it up, it takes a bit to get back to there and if you mess up a lot, it starts to pile up. Other than that, levels were fun and easy and I didn't notice any other bugs that bogged down the game. If you ever expand on this idea, I'd be down to try it out cause it could lead to some really interesting puzzles

Yes, right, I apologize for the frustrating parts of the levels. I had to change some collision boxes last minute and it messed it up. The jump, though, I am guilty for just not making more accessible. I'll try to improve that with some so-called "coyote time" in future iterations. :)

Thank you very much for playing and for all the feedback!