wha, how? i know you said something about a physics motor, but really, h o w great game btw
Viewing post in Prima Materia ( a GB Studio game) comments
When you configure GB Studio on platform mode, you can eject the engine to modifying physics datas of your game ( on GB Studio 2.0) :
Step 1 create a scene of platform (I give to you one of my canvas at the end of the post) and type it as a platform (create collisions zones and all the things)
Step 2 eject the engine
Step 3 find the engine in the folder of your game
Step 4 : find the file platform
Step 5 modifying the initials datas to find goods ratio of physics suitable for your use
Here is the test canvas :