Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cute game! It was quite fun! I love the Interdimensional Spike reference as well. But was the slow movement when you were in pressed mode really necessary? I found it a bit more annoying than useful. Especially when you had to restart a level and have to go through the whole thing again and you have to move by so slowly. Correct me if I'm wrong, but I don't think any of the levels actually needed the slow movement. Did it?

Nah, you're absolutely right, the levels did not need it.
I think I made it like that when I started developing the game without being sure where I was going with it and just never considered it again. Pretty silly of me. Not being able to jump should be enough as a limitation of the "pressed" state.
I'll keep it in mind for when the jam is over. Thanks a lot for your feedback! :)