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I should have mentioned earlier that I had flipped the plugin order to no avail.   I created a new project with the minimum amount of plugins as possible, it definitely does not like it if you place your plugin above the yanfly's battle engine core.

Do you know where 

Spriteset_Battle.prototype.battleFieldDepthCompare

is called in the other plugin? Yeah, my plugin specifically doesn't like being included before Battle Core because of the whole updateZCoordinates thing.