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(+1)

It was unclear at first whether P1 and P2 were taking turns or fighting simultaneously. I agree with others that some attack-charging indicator would also be nice. And I don't really understand the point of mana...? It didn't really fit with the theme to me.

Overall, the game feels kind of awkward, but the concept is interesting, and awesome job on the sound and graphics!

(+1)

Thank you for the feedback man. The Mana is Time, so players have +3 seconds to choose a weapon and attack each turn. The faster you are making your choice, the more time you will save for the next turn :D Maybe we will do a deeper tutorial to explain everything.

(+1)

Ah, that makes sense. Thanks. Other people seemed to get it just fine, so maybe it was just me! :P