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Sorry for the delay.

You have to remove the branch in the movement input section of BP_VRCharacter that requires Thumbpad down to continue as well as remove an identical branch at the beginning of event tick. I will provide a tutorial on Monday to show how to do this and keep some other logic intact (its a bit more complicated than just deleting things.


Is this something you would wish to have as an option in future versions of weapon master vr?