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(1 edit) (+1)

Thank you for the review! Yeah, the game is “small” - it has very little game mechanics, so it’s mostly about getting the best score out of good luck. And personally I noticed that the more paranoid I become (achievement sound scares me too :)), the better the results are :D Currently there is a couple of hours of content in the game, and it becomes unbalanced the further the player progresses - my record was 61k and I was really bored in the end… But that’s an expected result for 3 weeks of one-man spare-time development, I guess. And it asks badly for custom graphics, maybe some day I’ll find strength to rework the tileset into a less confusing one :)