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How did you make this detailed of a game in a week?

The writing, characters, art and design of the game is super well done. I'd really like to see a devlog or some kind of documentation of the process if possible.

There were two issues that left the game softlocked, there is a small one when you are first able to buy the gourd if you have $42 you don't have enough to buy another seed.

The second is not being able to climb the vines, I replicated the error by climbing up to the pelican then cutting the vine down, when regrown I wasn't able to climb back up or climb up where the main pots were. 

It would be awesome if these two issues could be fixed, I want to see this game do well, honestly surprised it hasn't been featured yet.

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Thanks so much for the kind words! I'm glad you enjoyed it!
I'm on uni holidays at the moment so I spent pretty much the entire week making it.

There's actually other ways to get seeds (%chance on cutting grass, %on digging holes) but I'm now realizing I don't think I explicitly said that anywhere so if you don't get seeds on the first few cuts you might give up and never know!
As for the other issue, thankyou for catching that! Seeing there's no way to save, I was really nervous that the game might be filled with softlocks so I'm glad it seems nobody else has encountered this yet. Sorry you had to reset but it's great to know! I'll upload a fix for both of these after the jam's over

I considered doing devlogs but my process is extremely messy haha But with a bit of cleaning up, a recap isn't out of the question. I'll try and see what I can pull together and let you know!
Really appreciate your support! :)