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I gave it a play, I thought it was alright, solid. Is the limit on projectiles being removed while jumping an intentional design choice? The HP on the boss makes me think it is, but then why would it be restricted when walking on the ground at all if that was the case. 

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hey thanks for taking the time to play my demo. There are still bugs to be worked out and the rapid fire is one of them. This is only the first iteration and I’m working the level design along with most everything else. I enjoyed the video and you make very valid points, all of which I am working to update and fix.