liked the sleuthing and the atmosphere – it had a good “escape room” type puzzle. You could almost make it in real life! But yeah, nice room/environment design. The last couple of puzzles were a bit head-scratchy, but a few tweaks/signposting (particularly for the seating plan one!) would fix it. I’d look forward to seeing the missing puzzle too. It would be cool if there was a mechanic with the flashlight for one of the puzzles, maybe? It’s a pity that you can’t pick up the gold at the end, but I just imagined a Scrooge McDuck-type dive into it 😊