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(2 edits)

I know it's possible to make something more substantial in bitsy, but it seems like no one else is interested in doing so. I wasn't exaggerating when I said I'd played 10 second long bitsy games. It's a shame, because using a restricted engine (like using a restricted color palette) can be a really fun challenge. In fact, being so restricted means you can stretch the engine to its fullest, because there's so little to learn and it's easy to learn it all. After that it's all about using the tools creatively. I'm speaking from a perspective of making games with RPG Maker without using any scripting. I realize it's not the same as using bitsy, but I understand it's still a restrictive environment. You can end up with some interesting stuff!

Anyway, if you make more bitsy games, then I'd love to see them!

(2 edits)

I agree, but after a point it becomes overly complicated to, say, pick up a key, because if I add a key you can pick up in an open world, I have to add another version of every area, not the hardist with the copy area button but I have to re add the exits to all of those rooms, which is a pain. Being limited to three colors would be fine if I could choice how I could use them, seeing the tile under the avatar, etc.

Edit: maybe I should use RPG maker but use the style of bitsy (8bit three color, but I could add varables and a few more frames.)

EditEdit: If I could, I would do something like this game, https://tak.itch.io/meow