Just played this today - and it was great! Everyone had fun, and we all agreed that it really felt like an extended episode of a certain anime. Our characters infiltrated a hospital, stole a tranquilizer machinegun, crashed a shopping cart, and finally cornered our bounty in a run-down aquarium - only to see them eaten by a shark. But we did stock up on bean dip!
As for questions and areas that could be tightened up:
* I think the game could use a character sheet - I made one up in Google Sheets, but then kept realizing that I had left something out, and had to edit it. Maybe it could be combined with the player aid you are working on?
* Injuries/Conditions are introduced in sort of a piecemeal fashion. You don't learn for a few pages after they are first mentioned what they mechanically do - take you halfway to being knocked out. In part because of that, partly because I misread the rules, we didn't do much with them - usually we would add some sort of narrative twist or complication to the character's success (i.e. you get through the door BUT now the guards are on high alert). And since we would do 2 or 3 rolls in each of our solos, there is the possibility that someone could have taken two injuries before we got to the Headout - what would happen then?
* I could see a slightly different player group struggling to find the flow of collaborative narration early on - maybe a slightly more structured opening, that holds the players' hands through introducing story elements and complications for each other, would be useful?
Again, great game, 5/5 would complain about having to eat vegetables again. Thank you for making it!