Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

good point about scale reset. In general, try not to mess with scale. Almost always you can get the same thing by changing the font size. The scale feature was added originally in case the buttons were too small or large - mainly for laptops with touch screens.

To make the images more like the original, switch off "image pixel scaling" (which is on by default). This removes the XBR scaling algorithm, but even so the pictures are still scaled to fit the window.

The original pictures are only 256 pixels wide, so they would be _really_ tiny on any modern device. It could just pixel double/tripple/quad etc, but they would be quite blocky indeed.

checkout this blog entry for more info on the pictures, https://strandgames.com/blog/magnetic-scrolls-pictures-enhanced

(+1)

I might try to track down the C64 versions of the pictures too.

*Cool* 

I played Pawn/Thieves/Jinxter on the Amiga and the c64, so the c64 images would be a real bonus. (2x blocky scaling of the images as well ;) )


btw any plans for Thieves and Jinxter as well?

(+1)

Absolutely, Guild of Thieves is running here, but it needs more testing. We're hoping to make a beta soon(ish).

(1 edit)

Having some options for integer scaling/nearest neighbour/pixel doubling or whatever other name exists for that would be great. Sure the pictures are gonna be "blocky", but that just means they'll look like the original looked on a screen at the time, minus CRT screen blurriness. I find this better than straining my eyes on a tiny image or dealing with atrocious upscaling algorithms that change an image from "imagine the details" to "look at these ugly distorted details".