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(1 edit)

So, the tutorial is now in the final implementation stages.

Few notes:

- tutorial miss one is for basic controls learning mixed with a bit of story and setting out the mood of the atmosphere

- after the first-time player finish the tutorial he will get an achievement for it that will have as a reward a skip tutorial button unlock for next time he starts a new game(I want all achievements to give rewards that boost re-playability)

- in the tutorial mission, 1 player will be outside any danger but in mission 2 he will have a small taste of danger

- I want everything the player does to feel like a reward, for example in order to unlock the interface player must press some buttons in the command APC. He can choose(optional) if he already wants to move the mouse on them and see the tooltips now or later

Screenshots of the 2 tutorial missions




Edit:

and vehicle version for cutscene and normal maps