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That’s you call. BTW where are the save games and what file name do they have.

I think i got an reproducible crash (again some indexing out of an array) and i would like test if i can isolate the problem and make it really easy to reproduce. So you can look into it.

While the game still tends to crash, you might want to think about supporting multiple savefiles and save into a different save file each round. You could then load the file the biggest round number or make an ingame dialog which file to choose. While this might allow save scumming it would help with debugging.


___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_mapinteract:

Variable Index [1] out of range [0]
at gml_Script_upgradecreaturesinarmy
############################################################################################
gml_Script_upgradecreaturesinarmy (line -1)
gml_Object_obj_mapinteract_Other_10
gml_Object_obj_army_Draw_0 (line -1)

The save files are in the /AppData/Local/Hero's Hour folder names save1.txt. I do want multiple save files, like three rotating ones, but there's a bit of UI work there, so it's a bit in the future, maybe v05 more likely than v04. You can send it to me, perhaps? bhauerm@gmail.com

I don't worry about save scumming so the more options the better if you ask me :D