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(+3)

Seems kind of nauseating- I guess that's the price you pay for looking cool.

Moose, are you suggesting a "camera locking" option that keeps the camera facing in a certain direction while still allowing the player to change where their weapon is swung with the mouse cursor? For the purposes of allowing for cool combat moves, I feel like that might work while mitigating motion-sickness, and it doesn't seem that hard to implement (but what do I know, I've never worked with Unity camera controls).

Maybe you could hold a button close to WASD (C or V or something within reach of the left hand) to lock the camera and letting go of it snaps the camera back where it should be facing. I have no idea if that would end up being too janky/buggy to implement, or even if it's what Moose had in mind when he posted this.

Fish, do you have any opinion on Moose's discovery or my suggestion?

It's not as disorientating as it seems! It'll snap the camera back to catch up to where your mouse is. The trick is really just fun to play around with rather than to look cool too. 

I wasn't really suggesting anything here but instead presenting some ideas that would be nice to consider for future updates. That, and showing the flaws of the tricks for better understanding if needed of them. 

I feel these tricks could spice up the combat.