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Yeah ... Solved ... I had a way to work around my problem but I still kept at trying to understand what was going wrong during almost 3 hours . Ok this is not great to progress in your dev, but it s still a good thing to do in general you may say. Yes. Of course . BUT . See what I added after 3 hours of trying everything but that..

That s right, maybe it could be interesting to know what object was causing the problem .. The rigidbody? The empty gameObject??

Oh Yeah right , there s this enemy that I keep Ignoring wich can trigger the boxCollider. Nice Work! 

Haha anyway thanks for everyone who took the time to answer me, I wish you a good jam and I hope I ll have something done at the end.

It doesn't solve the problem in my previous project but that s not exactly what I should focus on rn