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About the development, I was caught by surprise! I didn't know this jam was happening until I saw it on a reddit post, 5 hours after it started. Them I worked 10 hours straight and finished it. :D

The Jam theme was kinda weird... How do you make a bug that is actually a feature? If you're aware of the behavior of the code and know the bug will happen, is it really a bug? I don't think so....

I was thinking about make a tower defense, and something like a super enemy spawning randomly, and the player also have a super random defense, but that thought of 'if you make a super enemy spawn purposely, then it's not a bug', and dropped the idea. Then I started just to add stuff to the game, a boat with the survivors, the enemy chasing it, the random movement for the player and BOOM! There is my BUG! I mean... my FEATURE!! The enemies started to float to space or sink when they collided with the player. I wasn't expecting that because I was translating everything in the world and not actually messing with Rigidbodies. I added then a counter for sinking enemies and destroyed then when affected by the bug, and added the score based on time survived x enemies sinked. Also, added a leaderboard to make it more fun.

it was very fun, looking forward for the next jams and the current submissions (trick theme!!),

Have fun!