- What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
- all dialog/text: interacting with the character's body (nag, nose), signs on the wall, tea cup icons
- consistent quirky, amusing tone
- How did the designer use those methods consistently?
- each item was clearly telegraphed and all kept a consistent tone of voice
- How effective were those methods at communicating a “storyworld”?
- the quirky tone added to an overall amusing world where people crack jokes
- What feedback, advice, or questions do you have for the designer?
- I liked this one! The lady not knowing much about tea at all was a nice twist. maybe u could add a secret item or an ending screen once its over? u could make it fit with the tone too .... ex: "Alright so uh are you going to buy anything, or what?" LOL. overall really amusing experience