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The designer built a story that allows a player to explore different options that a character might take and utilized cutscenes and animations.
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The designer was able to convey this method by allowing the player to choose an option like sleeping on the bus or going on the phone.
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These methods were effective at communicating a “story world” since it allowed the player to choose their own options as to what to do before the bus ride ends.
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I think the game looks great artistically! I like the color palette used, and I think it gives a nostalgic feel. Similar to what the other commenter said, the ending was a bit confusing since it was just the avatar in an empty room.