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  1. The designer built a story that allows a player to explore different options that a character might take and utilized cutscenes and animations.

  2. The designer was able to convey this method by allowing the player to choose an option like sleeping on the bus or going on the phone.

  3. These methods were effective at communicating a “story world” since it allowed the player to choose their own options as to what to do before the bus ride ends.

  4. I think the game looks great artistically! I like the color palette used, and I think it gives a nostalgic feel. Similar to what the other commenter said, the ending was a bit confusing since it was just the avatar in an empty room.