- The designer built a story of intermission that consisted of cutscenes and dialogue.
- The designer was able to convey this method by having the player use their arrow keys to advance the story.
- These methods were effective because it allowed the audience to understand what the story was and functioned as if it were a small movie or video.
- I like the way that the artwork moves as the sprite moves to the right. Stylistically and structurally, it looks great! I also enjoyed the color palette used and found the small bit of information to be interesting.