- What methods of storytelling did the designer use?
- intermission
- How did the designer use those methods consistently?
- through dialogue and scenes
- How effective were those methods at communicating a “storyworld”?
- pretty effective. interesting effect on how the player's opening their eyes to each new scene
- What feedback, advice, or questions do you have for the designer?
- the transitions and aesthetic of the game were cool, first time i've seen a bitsy game like this