Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The creator used the storytelling method of intermission for this game. This was done through a strictly linear nature with only a few tile to walk on and each prompting a dialog box. I would say this method works as I was instantly intrigued by what the next piece of dialogue would say.

I love how you designed the background, it is very pretty and the d20 honestly looks amazing. I loved how it would rotate after each piece of text. The whole d20 felt more like an actual 3d object rather than a bunch of tiles working in unison.