- The designer used exertion to motivate the player to collet the items in order to progress the story.
- The designer used the method through having each character clearly explain to the player on what to do in order to reach the goal.
- The methods were effective with building a story world through the layout of how the player would explore the controller and each character within a different room would comment on the room itself.
- Overall, a good, interesting, a creative game that shows what a world would be in a controller.