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Hey there seems to be a problem with 1_Interiors > 32x32 > Interiors_32x32 file. It's just too blurry. I have set the filter mode to Point (no filter) and compression to none (in Unity). Please look into it

(+2)

Hi Death Venom, that's a Unity setting issue, it might be the maximum sprite size, or something else affecting the pixel ratio.
I ensure that file doesn't have render issues
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(1 edit) (+3)

The issue is probably the fact that your texture size is set to 2048x2048, which means that it will be scaled down to 2048 if any dimension is bigger. The file you're using has probably 16000 pixels in one of the dimensions :P

Use the sorted files, and they might also be above 2048px, if so change the size of the texture to 4096px. 

You'll find the setting in the inspector under the place where you set the filter type to point(no filter).

Thanks for your technical help Areinu, really helpful! :)

Thanks I'll check it again asap!