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Thanks for the feedback and suggestion RevelationGT! I'm sorry the jumping is an issue for a number of players. I will remedy this soon. Currently, I am implementing the jumping by AddForce to the rigidbody and multiplying the Y axis force by Time.unscaledDeltaTime. I have to use unscaledDeltaTime because Time.DeltaTime in Unity is affected by the TimeScale of the game (which  I use to stop time when the player stops moving). Whereas  Time.unscaledDeltaTime is not dependant on the games TimeScale. Either way I appreciate all the feedback and I am currently looking into fixing it! I am not sure if I can re-upload a fixed version of the game as a submission lol, so I will wait until the voting periods ends to upload a fixed version!