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General: 

Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

He is super slow, even if you upgrade him eventually, just starting feels like the over-encumbered state from Oblivion and it's a little maddening, lol

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

Well considering the enemies do not seem to attack you, and I am not all that sure what they are doing exactly(?), it doesn't seem to hard right now. I am not sure what the enemies do, or if you have really implemented that part yet- once it's a little more clear, maybe?

  • Are there too many enemies? How many unique enemies do you think there should be?

I think as a start there should be at least 3 unique enemies, with unique looks and unique amounts of damage they can do/abilities (damage and the speed they move works just fine)

Tower defence side:

Enemies:

  • Is the pathing good for the Enemies?

It feels they are very one-tracked and only follow the a certain path directly toward where they are supposed to be getting. I think more randomized movement would be good, or many different set paths if that is easier? They kinda feel like they are running laps on a track field at the moment.

  • What kind of improvements should the Enemies have?

Attack the player would be my first addition, to add a bit more of higher stakes to the player.

Cat side:

Cat:

  • Is this cat chonky enough?

Yus!

  • When shooting with the main cat do you see any improvements? If so, what are they?

Shooting was fine, super simple, don't see any need for improvement other than maybe a targeting arrow/sight cursor would be nice? 

  • Is the movement of the cat coherent?

He looks like he is glitching, I think the animation on the sprite needs to be slowed.

  • How are the cats movement? 

We are planning to add these in the future how do you think they would impact the game?

I think collecting items and gold would be a nice addition, especially in terms of upgrading the character and the towers, maybe getting some aesthetic changes to the sprites as you go too?

-Overall I wasn't really sure of what I was doing or what I could do. The towers did not seem to do much, I wasn't sure what the counter was for either?

Placing the towers anywhere I want is nice, but because the enemies only ever walk to in a certain place on the map, it kinda felt useless to have the towers in the places where the enemy never actually walks. 

I also didn't see any turret operations? There was nothing shooting besides the player character, I don't if this was a bug or no.

Also as more enemies were spawned, my computer was having a hard time running all of them, so maybe have a cap on how many enemies are allowed to be created at one time. 

I like your concept, and your pitch, and I look forward to the end result and further improvements. ^^